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Is it just the handful of screens?  I couldn't figure out what to do in the dreamers' room.

Interesting memento. I found the general diversity of environments not enough, though. It would perhaps make better effect if the room frame sizes varied. For the theme, the death slumber that is, perhaps it could be elaborated upon some more in a wider story. Each dreamer, a world to visit.

I always love the architecture in your games. Good use of music too. <3